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movement [2017/07/02 23:42]
lurk [Damage Boosting]
movement [2018/02/07 18:44] (current)
lurk [Damage Boosting]
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 ===== Basic Movement ===== ===== Basic Movement =====
 ==== Player Velocity ==== ==== Player Velocity ====
-In Bloodlines, speed is shown in units per second, or plr vel. In addition to being tied to the FPS, speed is also determined by which key you're using to move, and what model character you're using. Male characters do not move as fast as female characters+In Bloodlines, speed is shown in units per second, or plr vel. In addition to being tied to the FPS, speed is also determined by which key you're using to move, and what model character you're using. So male and female character models have varying speeds depending on the movement. Female models are used because they are faster on the ground than male models on average. However, yet to be explored is that male models can turn faster than female models in some instances.
  
 |              ^ Female            ^ Male         ^ |              ^ Female            ^ Male         ^
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 Looking straight up and holding forward to climb a ladder to yield about 101u. If you hold forward and a strafe key into the ladder while looking at about a 45 degree angle, you can go to about 158u. This applies to both gender models.  Looking straight up and holding forward to climb a ladder to yield about 101u. If you hold forward and a strafe key into the ladder while looking at about a 45 degree angle, you can go to about 158u. This applies to both gender models. 
  
-==== Hitbox Shifting ==== 
-When playing in first-person, your point-of-view does not always represent exactly where your character's model/hitbox are. When you duck while in the air, the engine shifts your model/hitbox up higher to simulate the effect of pulling your feet up into a crouched position. This can allow your hitbox to activate level triggers that are located through other objects.  
- 
-This is used in the route to skip going all the way up the fire escape on the Santa Monica Pier during the Surfs Up quest, and in the any% route to activate the angry Therese dialog after refusing to slash the paintings.  
  
  
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-In the cl_showpos info panel, we can see the plr vel. at the bottom. This will tell you how many units of speed you are moving. The velocity you can achieve differs depending on which level you are on, but a high units of speed would be 600u.+In the cl_showpos info panel, we can see the plr vel. at the bottom. This will tell you how many units of speed you are moving per second. The velocity you can achieve differs depending on which level you are on, but a high units of speed would be 600u.
  
        
-===== Crouching/Ducking ===== +===== Crouching/Ducking & Hitbox Shifting ===== 
-Crouching or ducking is an important movement in Bloodlines since crouching in the air moves your character upward. You can also bunny hop while crouchedand stand up in the middle of a hop and keep your speed, as long as there is room for your legs below. Crouching also activates the sneaking stat, and allows you to execute an enemy from behind if they are looking for you. +Crouching or ducking is an important movement in Bloodlines since doing so in the air moves your character's hitbox upward. When playing in first-person, your point-of-view does not always represent exactly where your character's model/hitbox are. So when you crouch while in the air, the engine shifts your model/hitbox up higher to simulate the effect of pulling your feet up into a crouched position. This can allow your hitbox to activate level triggers that are located through other objects. You can bunny hop while crouched and stand up in the middle of a hop and keep your speed, as long as there is room for your legs below. Crouching also activates the sneaking stat, and allows you to execute an enemy from behind if they are looking for you. 
  
-An example of where crouching is important is on the Santa Monica Pier. By circle jumping and ducking at the right moment, you can jump over the locked fence and enter the Surfs Up quest early. Another example is in the Ocean House Hotel, where jumping and ducking over the stairs can skip the bottom basement section of the level. +An example of where hitbox shifting is important is on the Santa Monica Pier. By circle jumping and crouching at the right moment, you can jump over the locked fence and enter the Surfs Up quest early. Another example is in the Ocean House Hotel, where jumping and ducking over the stairs can skip the bottom basement section of the level. 
  
 ===== Damage Boosting ===== ===== Damage Boosting =====
-There is only one instance of damage boosting in the route currently, which is in the Santa Monica Warehouse quest. You can have NPCs shoot you in the back with a weapon which will propel you forwardsbut depends on luck.+Taking damage from explosions or bullets in the back from the back can propel you forward and upwardsdepending on the circumstance
  
 When escaping the bomb timer during the Sabbat Warehouse quest, a water tower is along the path out towards the trains. A box, with a gas canister inside, is supposed to explode when the player shoots another gas canister under the water tower. If timed correctly, it is supposed to kill the Sabbat Vampire after you. If you jump and duck into this box you can trigger the explosion and dramatically gain both height and velocity. When escaping the bomb timer during the Sabbat Warehouse quest, a water tower is along the path out towards the trains. A box, with a gas canister inside, is supposed to explode when the player shoots another gas canister under the water tower. If timed correctly, it is supposed to kill the Sabbat Vampire after you. If you jump and duck into this box you can trigger the explosion and dramatically gain both height and velocity.
movement.1499038958.txt.gz · Last modified: 2017/07/02 23:42 by lurk