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movement [2017/06/23 09:27] lurk [Crouching/Ducking] |
movement [2018/02/07 18:44] (current) lurk [Damage Boosting] |
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===== Basic Movement ===== | ===== Basic Movement ===== | ||
==== Player Velocity ==== | ==== Player Velocity ==== | ||
- | In Bloodlines, speed is shown in units per second, or plr vel. In addition to being tied to the FPS, speed is also determined by which key you're using to move, and what model character you're using. | + | In Bloodlines, speed is shown in units per second, or plr vel. In addition to being tied to the FPS, speed is also determined by which key you're using to move, and what model character you're using. |
| ^ Female | | ^ Female | ||
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Looking straight up and holding forward to climb a ladder to yield about 101u. If you hold forward and a strafe key into the ladder while looking at about a 45 degree angle, you can go to about 158u. This applies to both gender models. | Looking straight up and holding forward to climb a ladder to yield about 101u. If you hold forward and a strafe key into the ladder while looking at about a 45 degree angle, you can go to about 158u. This applies to both gender models. | ||
- | ==== Hitbox Shifting ==== | ||
- | When playing in first-person, | ||
- | |||
- | This is used in the route to skip going all the way up the fire escape on the Santa Monica Pier during the Surfs Up quest, and in the any% route to activate the angry Therese dialog after refusing to slash the paintings. | ||
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- | In the cl_showpos info panel, we can see the plr vel. at the bottom. This will tell you how many units of speed you are moving. The velocity you can achieve differs depending on which level you are on, but a high units of speed would be 600u. | + | In the cl_showpos info panel, we can see the plr vel. at the bottom. This will tell you how many units of speed you are moving |
- | ===== Crouching/ | + | ===== Crouching/ |
- | Crouching or ducking is an important movement in Bloodlines since crouching | + | Crouching or ducking is an important movement in Bloodlines since doing so in the air moves your character's hitbox |
- | An example of where crouching | + | An example of where hitbox shifting |
===== Damage Boosting ===== | ===== Damage Boosting ===== | ||
- | There is only one instance of damage | + | Taking |
+ | |||
+ | When escaping the bomb timer during the Sabbat | ||
+ | |||
+ | ===== Save/Load Clipping ===== | ||
+ | When you get stuck permanently inside of an object, if you quick save and then reload your character will be moved upwards. By continually quick saving and loading after getting stuck, you can climb up so long as you are still inside of the object. On some levels, once you reach the end or a certain point within the object, your character will be warped upwards and fall downwards on top of the level. | ||
- | When escaping | + | So far the only application of this glitch |