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combat [2017/07/03 00:23]
lurk [How The Game Calculates Damage]
combat [2018/02/07 18:46] (current)
lurk [Disciplines]
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 In summary, combat can be thought of in the following manner.  The high lethality weapons are much harder to defend against and the high base damage weapons are the finesse weapons. In summary, combat can be thought of in the following manner.  The high lethality weapons are much harder to defend against and the high base damage weapons are the finesse weapons.
 ===== Unarmed ===== ===== Unarmed =====
-Unarmed combat is very important for the speedrun. +Unarmed combat is very important for the speedrun as the most accessible weapon besides Disciplines.
  
 //from the manual// //from the manual//
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 >The Unarmed Combat Feat serves two purposes—it determines how well the vampire can fight with fists and how well the character can grapple an opponent to feed on him or her. Disciplines such as Potence, Presence, Fortitude (for blocking attacks and preventing feed breaking) and Celerity make aggressive feeding easier. >The Unarmed Combat Feat serves two purposes—it determines how well the vampire can fight with fists and how well the character can grapple an opponent to feed on him or her. Disciplines such as Potence, Presence, Fortitude (for blocking attacks and preventing feed breaking) and Celerity make aggressive feeding easier.
  
-Unarmed combat is your primary source of damage aside from disciplines. Your character will dish out different attacks depending on the direction you're holding and what part of the screen your mouse is moving towards, relative to where your character is facing. When attacking straight on with no movements, your character will throw a right, left, right. When holding back, the character will do a flying leaping swipe forward. When you hold the side buttons your character will throw two punches into a kick. Holding Tab will allow you to block, though it's not always effective.+Unarmed combat is your primary source of damage aside from Disciplines. Your character will dish out different attacks depending on the direction you're holding and what part of the screen your mouse is moving towards, relative to where your character is facing. When attacking straight on with no movements, your character will throw a right, left, right. When holding back, the character will do a flying leaping swipe forward. When you hold the side buttons your character will throw two punches into a kick. Holding Tab will allow you to block, though it's not always effective.
  
 For whatever reason, when your character throws a left punch, it will send an NPC flying. It's the only way to move NPCs out of your way effectively. However, your character will normally throw out a right punch first. By running straight at an NPC and moving your mouse to the left, the character will punch with the left fist instead of the right, sending the NPC flying.  For whatever reason, when your character throws a left punch, it will send an NPC flying. It's the only way to move NPCs out of your way effectively. However, your character will normally throw out a right punch first. By running straight at an NPC and moving your mouse to the left, the character will punch with the left fist instead of the right, sending the NPC flying. 
 ===== Disciplines ===== ===== Disciplines =====
-Each Clan has three //vampiric powers// or disciplines to use. A lot of the disciplines are the same except for minor differences. Some are better for speedrunning than others.+Each Clan has three vampiric powers or //disciplines// to use. A lot of the disciplines are the same except for minor differences. Some are better for speedrunning than others.
  
 ==== Ranged Attack Disciplines ==== ==== Ranged Attack Disciplines ====
combat.1499041393.txt.gz · Last modified: 2017/07/03 00:23 by lurk